Live gaming events

Here’s a report about a live broadcast of an event from the mulltiplayer online game World of Warcraft. 4,000 people are expected to watch a team of players perform a raid within the game world, an event that will take three to four hours.

Something like this really taking off depends of course on the games themselves becoming even more mainstream, which is certainly possible. And even if not many people would watch something that long, I can see highlights being popular if there’s enough of an audience who appreciate the skills of what they’re watching. Given how fragmented mainstream TV viewing is these days how popular would something like this need to be before it counted as “popular” anyway? (Found via Wonderland.)

Related entries

Recent Entries

Bye for now
I’m going to stop posting things here. When I started up again a few months ago I had a fair… More…
Master of Design in Strategic Foresight and Innovation
I’m not clear whether this is new or not but, via the Futures weblog, the Ontario College of Art and… More…
Wrong Tomorrow
It’s getting linked to from many places today but that’s no reason not to mention it here… Wrong Tomorrow is… More…
ETech 09: The Real Time City
Andrea Vaccari, from Senseable City Lab, MIT, late on Wednesday aftenroon at ETech 09.… More…

Subscribe